Thulla Champions › Guides › The Hand Call

The Hand Call: when to ask, when to accept

By Abdul Rauf · Updated

The Hand Call is a move we added to Thulla Champions. It lets a player about to lead hand their problem to someone else, or take someone else's safe finish, in one private deal. This page explains the rules exactly, then what we learned from simulating it.

The rules, exactly

An example

Four players are left in the round: Ahmed, Sara, Bilal and Hina. Hina has ♣3, ♣9 and ♦J, and she is about to lead. Clubs have been played often and Bilal, the next player, holds only two cards, ♠4 and ♥7. Hina worries that if she leads her clubs somebody out of clubs will throw a thulla and she will pick up. So she asks Bilal for his hand. He accepts. Bilal is out safe, Hina now holds five cards (♣3, ♣9, ♦J, ♠4, ♥7) and she leads. She took on two extra cards, but the cards were low ones, and she has just removed a player who could have thrown something at her.

Why anyone would ask

Taking cards sounds like a terrible idea, since you hold more and the person who gave them is safe. It is a deliberate trade. A player who expects to be exposed trick after trick, forced to reveal by thrown thullas which suits they lack, can take a small hand and keep control of what the table learns about them. The Hard bot asks only when the next player holds four cards or fewer, when it is about to be hurt on its own lead, and when its own hand is no bigger than nine.

What the simulation says

We let four Hard bots play 100,000 games with the Hand Call allowed, and another 100,000 with nobody ever asking (how we ran it).

Read that last number carefully. It does not prove that asking makes you lose. The bots ask when they are already in danger, so the callers were the players who were most likely to lose anyway. What it does show is that a Hand Call is not a free escape: more than four callers in ten still ended up last.

When to ask

When not to ask

When you are asked

Accepting makes you safe: you go out at once, and every player who is not the Bhabhi is a winner. For you it is a free finish. The asker takes your cards, which only hurts them. Unless you are at a friends table and want to help or hinder a particular player, accept. Think of refusing as a social choice, not a strategic one. Bots always accept, at every difficulty.

Note that you only get 5 seconds. If you often need longer to decide, accept: silence counts as a refusal.

A word about fairness

Two friends could agree in advance that one of them will always accept the other's Hand Call. That is a known risk of any game where players can help each other, and it is written down in the project's rules notes as something to watch rather than something already solved. Coins in the game are game items with no cash value, which limits what there is to gain.

More: how the bots decide · every way a game ends · play now

Frequently asked questions

What is a Hand Call?

A move in Thulla Champions. The player about to lead can ask the next player in the round for their whole hand instead of leading. If the other player accepts, they finish safe at once and the asker takes all their cards.

When can I use a Hand Call?

Only when you are about to lead, only from the second trick, only on the next player still in the round, and never when only one opponent is left.

What happens if the other player says no?

Nothing changes. You lead a card as normal, and you cannot ask again during that trick. You may ask again on a later trick you lead.

Should I accept a Hand Call?

Almost always. Accepting makes you safe at once, and every player who is not the Bhabhi is a winner. The only reasons to refuse are about who you want to help at a friends table.

Do bots accept a Hand Call?

Always. And only Hard bots ever ask for one.

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